![]() Such a tricky calculation of victory points allows each team to choose the appropriate tactics: which is better – to score points slowly but surely, making a well-aimed throw immediately after the completion of the first lap, or trying to win for sure by making three laps at a time, every second risking losing the ball and being left with nothing. However, a draw is also possible if the equal score holds until the end of the timer and extra time (which runs according to the rules of the “golden goal”) does not reveal the winner. The first team to score five points before the end of the seven-minute match wins, or is the leader in points at the time the time runs out. We completed the circle and scored – we got one point, a goal after two circles will bring three points, and three full rounds of the arena and an exact hit in the ring – five points. ![]() In order for a goal to be counted, it is necessary to complete at least one circle around the arena without giving the ball to the opposing team. It will not take much time, because the rules here are nowhere simpler: there is a looped arena, a ball and two teams of three players each, who must drive this same ball into a special ring. But first, let’s refresh our memory by remembering the basics of the newly minted sports simulator. In mid-March, the second stage of testing took place, which allowed us to evaluate the development progress and understand what the creators of Roller Champions are striving for. We have already talked about this project: based on the results of the first summer alpha test, colleague Dmitry Burdukov made a video preview.
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